Sneak past the guard
A museum at night, a gem in the vault, a guard with a torch and a guard dog with a nose. You are the thief. Every time one of them sees, hears or smells something, the model decides what they do: shrug it off, go and check, or raise the alarm.
Try this: Sprint straight up to the vault and see how far you get. Then try again slowly: wait outside the hearing rings, and keep away from the dog's nose and the scent trail you leave behind.
The gem is in the vault.
Get in, grab it, get out through the front door. The guard and the dog decide what to make of everything they see, hear and smell. Their rings show how far they can hear.
Arrow keys or tap a tile to move. Space knocks over a vase next to you. Stay out of the rings while you move, and out of the dog’s nose range. Doors with a red light need your cloned badge, and every use is logged.
The guard only knows what the building tells them: what is inside their torch beam, footsteps inside their hearing ring, a crash anywhere nearby, and the badge panel. The dog has no torch but a wider hearing ring and a nose: it smells you within two steps and picks up the trail you leave for 12 seconds. Each time something new shows up, those words go to the model, which picks the reaction right here in your browser. A bark brings the guard running. Whatever came out on top is what they do - including shrugging off things a sharper guard would not.