Nirnaya v1
← gallery

Escape the maze

An explorer, a maze full of doors and a few skull-marked traps. At every junction the model reads what can be seen through each door and picks one. Draw walls, drop traps, and watch it find a way out - or not.

Gamestarting up
0 decisions in 0 ms

Try this: Press Go and watch the footsteps: green where it was sure, red where it hesitated. Then drop a trap right on its path and run it again.

starting up...
footsteps:unsure-sureonly one waytap rooms to wall them off or drop a trap, then press Go

steps

0

doors chosen

0

ms per decision

-

compass

20rooms

The explorer never sees the map. At each room it gets a compass reading and one line per door describing what is visible through it - a skull, a corridor that plainly ends, a room it has already walked, or an unexplored room that is nearer or farther on the compass. The compass ignores walls, so the model can and does walk into dead ends it could not see coming. Each choice is a live decision in your browser; footsteps show how sure it was.