Escape the maze
An explorer, a maze full of doors and a few skull-marked traps. At every junction the model reads what can be seen through each door and picks one. Draw walls, drop traps, and watch it find a way out - or not.
Try this: Press Go and watch the footsteps: green where it was sure, red where it hesitated. Then drop a trap right on its path and run it again.
steps
0
doors chosen
0
ms per decision
-
compass
20rooms
The explorer never sees the map. At each room it gets a compass reading and one line per door describing what is visible through it - a skull, a corridor that plainly ends, a room it has already walked, or an unexplored room that is nearer or farther on the compass. The compass ignores walls, so the model can and does walk into dead ends it could not see coming. Each choice is a live decision in your browser; footsteps show how sure it was.